Tracks - Augusta International Raceway (2024)

Durge Driven

DD
  • Durge Driven

  • Jul 12, 2020
  • #2

LilSki

  • LilSki

  • Jul 19, 2020
  • #3

Sorry but nothing about this layout on this version or you previous builds is accurate. I just started getting back into my project and it is basically an entirely different track. You simply cannot make an accurate circuit with RTB. Maybe someday it will support the proper use of lidar data but until then RTB should really stick to fantasy tracks. I will be posting an updated video of mine in the next few days.

Tracks - Augusta International Raceway (5)

Solemito

  • Solemito

  • Jul 20, 2020
  • #4

so could we try together?

LilSki

  • LilSki

  • Jul 20, 2020
  • #5

Solemito said:

so could we try together?

No offense but that is not likely. If you had more experience I could possibly entertain the idea but I don't have the time to teach outside of my tutorial videos. I can work with someone like JohnR on Road America as he is at a similar experience level as myself and we can just simply work on stuff without questioning each other. If he says he is going to build something I can trust it will be done at a professional level.

By no means am I saying you should stop what you are doing. I think you still have a lot to learn if you want to create accurate tracks. Learn to work with data in proper programs outside of RTB such as Blender or 3DS Max. Or if you want to continue with what you are doing now that is fine too if it makes you happy. I just wanted to make you aware that the methods you are currently using are incapable of producing accurate results, and that I will continue to work on mine.

Solemito

  • Solemito

  • Jul 20, 2020
  • #6

ok, thanks
i found a lidar data that gave me a KMZ archive, but blender doesn't have support for this type of archive. I tried sketchup to open this archive, to save in .dae, but gives me import error.
Maybe converting it to .SVG works?
or what is the best way?

Solemito

  • Solemito

  • Jul 24, 2020
  • #7

holy moly,

the track is all pooped, completely wrong, and work with blender and LIDAR data is simply AWESOME

THANKS SO, SO, SO MUCH LilSky

Solemito

  • Solemito

  • Jul 26, 2020
  • #8

i updated, hope now i made more accurate @LilSki

Atrupelador

  • Atrupelador

  • Jan 9, 2021
  • #10

I like it overall. But:
Hotlap starting point is off and tarmac is too bright.
I'm following this project. Hope it improves over time Tracks - Augusta International Raceway (13)

Solemito

  • Solemito

  • Jan 10, 2021
  • #11

Thanks man, thanks, I will keep working!

Solemito

  • Solemito

  • Jan 17, 2021
  • #12

Frapp Lee

  • Frapp Lee

  • Jan 17, 2021
  • #13

LilSki Nice answers - you Sir are a gentleman!

SvenUilhoorn

  • SvenUilhoorn

  • Jan 18, 2021
  • #14

Hope you will get good at this dude, I'll give the track a try and will get you some feedback!

Solemito

  • Solemito

  • Jan 19, 2021
  • #15

SvenUilhoorn said:

Hope you will get good at this dude, I'll give the track a try and will get you some feedback!

Thanks, soon I release version 2.5, another pack of good improvements

Atrupelador

  • Atrupelador

  • Jan 21, 2021
  • #17

Is there an estimate of when will the definitive ai be out for testing?

Mascot

  • Mascot

  • Jan 21, 2021
  • #18

Last edited:

Solemito

  • Solemito

  • Jan 21, 2021
  • #19

Atrupelador said:

Is there an estimate of when will the definitive ai be out for testing?

Oh, I see many people asking for a better AI, we being a community working together, I allow anyone that can make a strong AI for the track to do it, I may not be the one for this job

Solemito

  • Solemito

  • Jan 21, 2021
  • #20

Mascot said:

I think it might need more tweaks.

View attachment 438181

The black objects? Ok, I will check, didn't happen to me

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