Punishing Bird (Legacy) (2024)

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最新版のこのページを探していますか?: Punishing Bird
"Punishing Bird (Legacy)" は、ゲームのLegacy版(v0.0.2.2b)の情報を使用しています。ここの情報は、最新のゲームプレイが変更される前の古いバージョンのゲームからのものです。

"'昔々深い暗いの森のどこかで、三匹の鳥が住んでいました。これは子どもの頃にあなたが愛したおとぎ話の最初の一節です"
- Angela

"'A long time ago somewhere in the deep dark forest, three birds were living.' It's the first line of the fairytale you loved as a kid."
- Angela

Punishing Bird (O-02-56-T、罰鳥)は「小さな鳥」とも呼ばれる、小さい羽根のある白い羽の鳥で、胸には赤いマークがついています。その収容室でそれは黒い止まり木で休んでいます。鎮圧している間、罰鳥は全身が赤色になり外見が変化します。

Punishing Bird (O-02-56-T), also known as "Little Bird", is a small, white feathered bird with small wings and a red mark on its chest. In its containment room, it is resting on a black perch. Punishing Bird changes its appearance to appear fully red while being suppressed.

目次

  • 1 特殊能力 / Ability
  • 2 由来 / Origin
  • 3 管理方法 / Caretaking
    • 3.1 戦略 / Strategy
  • 4 観測 / Observations
    • 4.1 最終観測 / Final Observation
  • 5 エンサイクロペディア / Encyclopedia Description
  • 6 フレーバーテキスト / Flavour Text
  • 7 余談 / Trivia
  • 8 ギャラリー / Gallery

特殊能力 / Ability[]

罰鳥の特殊能力は "Punishment!(処罰!)"です。これは職員がいなくても一定時間が経過するとランダムに引き起こされます。罰鳥は脱走の兆候なしに収容室から逃げ出し、職員を探しながら(それはエージェント以外の職員を無視する)周囲をうろつき、攻撃します。罰鳥が職員に達すると、それは絶えず攻撃を始め、短い時間の間、弱い攻撃を与え、ターゲットを動けなくします。その後、それは自身の収容室に戻り、その基礎気分値以下であれば気分ゲージを回復します。職員がパニックに陥ると、罰鳥の優先順位が高くなり、正常に戻るまで攻撃されます。

罰鳥は、鎮圧中に攻撃を受けた後、完全に赤色に変わり、より大きなダメージを与えます。職員が死亡した後、それは収容室に戻ります。

Punishing Bird's special ability is "Punishment!", which is triggered randomly after a certain amount of time has passed without any employee visiting it. Punishing Bird will escape from its containment room without any prior signs of escape, and roam around seeking employees (It will ignore clerks) to attack. Once Punishing Bird reaches an employee, it will start to attack it constantly, dealing weak damage for a short amount of time, immobilizing the target. Afterwards, it will go back to its containment room by itself and restore some of its mood gauge if its below its Basic Mood Rating. When an employee begins to panic, they will have higher priority to Punishment Bird, and be attacked until they are back to normal.

Punishing Bird turns completely red after receiving a hit during suppression and deal stronger damage. After the employee is killed, it will return back to the containment room.

由来 / Origin[]

罰鳥は森で生活していた鳥でした。しかしある日なぜ人々はそれが悪いことと知っていたとしても悪い行いをするのか不思議に思いました。これは誰も悪い人々を罰しないからだと小鳥は考えました。 その後、その鳥は森から去り、二度と戻ってきませんでした。

Punishing Bird was a bird who lived its whole life in a forest, but one day, it wondered why people did bad actions, even when they knew it was wrong. It thought that this is because nobody punishes those bad people. Then the bird left the forest to never return.

管理方法 / Caretaking[]

罰鳥は交信や娯楽が最も適しています。それは栄養が好きで、清潔さと暴力の作業が嫌いです。それが脱走を試みるときに鎮圧しないことを推奨します。最初の攻撃以降、罰鳥からのダメージが大幅に増加するためです。

罰鳥は、幸せなときには大量、普通のときは適度な量のエネルギーを生み出し、そして辛いときには適度な量のエネルギーが減少します。罰鳥の気分ゲージは3つのセクション、辛い、普通、幸せに分かれています。 30%より少ないと辛い、それは30%から85%の間は普通になります。 85%を超えると、それは幸せに感じるでしょう。

  • 小鳥への作業をしばらく行わなかった。数分後小鳥は脱走し、近くの職員に攻撃をしました。小鳥は職員に何らかの攻撃を行った後、収容室に戻りました。
  • 職員<name>がパニックに陥ったとき、罰鳥は収容所から職員#0の元に行きました。罰鳥は職員<name>が正常に戻ったときに収容室に戻りました。
  • 職員<name>は罰鳥の鎮圧を試みました。しかし、職員<name>が罰鳥を攻撃した時、罰鳥の様子は変化し、強い物理ダメージを職員#0に与えました。

Punishing Bird responds best to consensus and amusem*nt work. It likes nutrition, and hates cleanliness and violence works. Is recommended that the player don't try to suppress it when attempting escape, since its damage increases drastically after the first hit.

Punishing Bird produces a large amount of energy when happy, a moderate amount when neutral, and drains a moderate amount when distressed.

Punishing Bird's mood gauge is divided into 3 sections, distressed, neutral and happy. Under the 30%, it will feel distressed, between 30% and 85%, it will be neutral; and above 85%, it will feel happy.

  • "I did not work for Little Bird for some time. A few minutes later, Little Bird escaped and attacked a nearby employee. Little Bird returned to the containment room after some attack on the employee."
  • "When the <name> employee fell into the panic, Punishing Bird went to the containment room and went to the # 0 employee. Punishing Bird returned to the containment room when the <name> employee returned to normal."
  • "The <name> employee tried to beat Punishing Bird. However, when a <name> employee attacked Punishing Bird, the appearance of Punishing Bird changed and gave a strong physical damage to # 0 employee."

戦略 / Strategy[]

Punishing Bird is an average to complex Abnormality in the terms of containment and working. Due to its type of damage and its method of breaching, it can be very difficult to keep it in its containment room. The main issue of Punishing Bird is its breaching, which occurs between different amounts of time while not working with it.

Punishing Bird's mood can be increased by 3 works: Amusem*nt, Consensus and Nutrition. Since its mood doesn't need to get in its bad section to breach, the only way to stop most of its breaching are by performing works with it constantly. Try to use different agents with medium Health to mitigate the Physical Damage in case of failure.

Depending of the location of its containment unit, it can become an advantage or disadvantage. The closer it is to the main room of the department, your agents can reach its containment room faster, preventing it from escaping. If it's further, the agents will take more time to reach the containment room, leaving time for Punishing Bird to escape.

While it is breaching, Punishing Bird will follow the next behavior: It will start to wander around the facility, across hallways and using elevators, until it reaches an Agent. When in contact with the agent, Punishing Bird will block the employee's movement and begin to deal minor Physical damage to it for a while. After that, it will return to its own containment room. It will try to prioritize panicked or possessed employees. Is very important to not try to suppress this Abnormality, because of the great increase of attack that it receives after 1 hit, becoming able to kill higher level agents easily. Punishing Bird's damage upgrade can't be triggered by the attacks of other Abnormalities. The upgrade only last until returns back to the containment room.

Punishing Bird sometimes will start to go from agent to agent, dividing its damage among them. Don't send any wounded agents to work with Punishing Bird if they are far away of the location. The Abnormality could breach while they are trying to reach the room, and probably they will end up dead by its attacks. Punishing Bird's damage wouldn't be able to kill an agent except if is already wounded or if Punishing Bird got its damage upgrade.

観測 / Observations[]

観測データ
観測レベル作業速度気分値減少基礎気分値

アブノーマリティの項目アンロック(合計)

エンサイクロペディアの項目アンロック(合計)

好みの理解エネルギー生産の把握
0+0%-0%40%01NoneNone
1+10%-15%43%11 + アブノーマリティの名称 + 画像 + リスクレベル好き: 栄養 嫌い: 暴力

上機嫌 / 普通: 標準+ 不機嫌: 標準-

2+10%-30%46%3 + 名称2 + 正式名称大好き: 交信, 娯楽 嫌い: 清潔上機嫌: 大+

最終観測 / Final Observation[]

::Dialogue::
鳥があなたを見つめる。

この鳥の名前は何ですか?

A bird stares at you.

What is the name of this bird?

A little bird(小鳥)Punishing Bird(罰鳥)
OBSERVATION FAILOBSERVATION SUCCESS

エンサイクロペディア / Encyclopedia Description[]

Punishing Bird (Legacy) (1)
  • 「弱者、罪人、不敬者を罰する自信に満ちた小鳥。一部の職員は小さな翼で羽ばたくのを見て、かなりかわいいと述べた。」
  • 「人々は大昔から罪を犯してきました。『悪いことと知っていても、なぜ彼らはそのようなことをするのか?』小鳥は不思議に思っていました。『悪いことをする人を罰する人がいないからだ。僕がその役割を果たせば、悪いことは起こらない!』と小鳥は考えました。 小鳥は生涯住んでいた森から離れ、二度と戻ってきませんでした。」
  • "A little, confident bird that punishes the weak, the sinners, and other profane ones. Some employees stated that it looks fairly cute after seeing its small wings flapping."
  • "People have been committing sins from a long time ago. 'Why do they commit such a thing? Even when they know that it is bad', a little bird wondered.
    'It must be because they don't have someone that punishes bad people. Foul things will never happen if I take that role myself!' A little bird moved out of the forest that it had been living for the lifetime, and never went back."

フレーバーテキスト / Flavour Text[]

  • 「罰鳥が退屈そうに見えたので職員は止まり木をその収容室に設置した」
  • 「罰鳥は止まり木に止まっていると以前住んでいた森に戻ったように感じる」
  • 「実際にはその止まり木の目的は罰鳥がその小ささのために罰鳥を踏みつけることを妨げるためです」
  • 「ほとんどの場合、罰鳥は通常の鳥と同じように振舞い収容室の中であちこち飛んでいる」
  • 「罰鳥の隠された歯を知っている人は多くありません」
  • 「罰鳥は決して鳴きません。しかし時々その腹をついばみます」
  • 「罰鳥の複数に分けられた不気味な肉はおよそどの位知っていますか?」
  • "Employees put a perch in Punishing Bird containment chamber because it seemed to be bored."
  • "Punishing Bird feels like it's back in the forest it used to live when sitting on the perch."
  • "Actually, the purpose of the perch is to prevent Punishing Bird from being stepped on due to its small size."
  • "Most of the time, Punishing Bird acts like a normal bird, flying here and there in the containment chamber."
  • "Not many knows about Punishing Bird's hidden teeth."
  • "Punishing Bird never chirps. But Its stomach twitches sometimes."
  • "How many knows about Punishing Bird's disgusting flesh that divides into several parts?"

余談 / Trivia[]

  • 罰鳥はエレベーターが動くことなく複数回エレベーターに入ることがあります。
  • 罰鳥は逃亡する可能性が最も高いアブノーマリティです。他の何よりも頻繁に脱出します。
  • 現在、罰鳥の最終観測はゲームの中で最短です。
  • Punishing Bird may enter elevators multiple times without moving from them.
  • Punishing Bird is most likely Abnormality to escape, and escapes more often than any others.
  • Currently, Punishing Bird final observation dialogue is the shortest of the game.

ギャラリー / Gallery[]

罰鳥の脱走
Punishing Bird escaping

罰鳥のエレベータ使用
Punishing Bird using an elevator

罰鳥の職員への攻撃
Punishing Bird attacking an agent

罰鳥の第二形態
Punishing Bird's second form

第二形態の罰鳥の攻撃
Punishing Bird's second form attack

アブノーマリティ

ZAYIN   最も安全触れてはならない - 夜明けのハンマー - たった一つの罪と何百もの善 - 蓋の空いたウェルチアース - ペスト医師 - お前、ハゲだよ…
TETH捨てられた殺人者 - 美女と野獣 - 血の風呂 - 壊れゆく甲冑 - 宇宙の欠片 - オールドレディ - 罰鳥 - マッチガール - 母なるクモ - 壁に向かう女
HEオールアラウンドヘルパー - 大鳥 - 幸せなテディ - 赤ずきんの傭兵 - 無名の胎児 - 赤い靴 - そりのルドル・タ - 歌う機械 - 銀河の子 - 審判鳥 - 沈黙の対価 - 雪の女王
WAWアルリウネ - 大きくて悪いオオカミ - 憎しみの女王 - 貧しい脚本家の手帳 - 女王蜂 - 白雪姫のりんご - 強欲の王 - 小さな王子
ALEPH   最も危険「何もない」 - 静かなオーケストラ - 白夜~(使徒)- 終末鳥

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